Hyper realistic simulations with the maximum level of emersion using VR with full body tracking suit and tactile feedback system
Here are some (not all) specifications of the
The frequency of issuance of the orientation of each sensor: 200Hz
– Angle resolution: 16 bit
– Range of measured angular speeds: +/- 2000 degrees / sec
– Measured acceleration range: +/- 4g
– Software runtime that performs data acquisition in tracking systems and costumes, the calculation of the final coordinates of key points and the transfer of data to the game engine.
– Compatible with UE4 and Unity